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arislyn's gameplay for Puzzle Quest: Galactrix (DS)

arislyn played Puzzle Quest: Galactrix

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Comments: 4
arislyn said...
  • frustrated
I had a doctor's appointment this morning so, of course, my trusty DS was thrown into my purse and taken along for waiting room entertainment. I settled down amid the coughing, contagious masses and started up Galactrix.

You know, the more I play this game, the more frustrated I become with it. My hatred of hacking leapgates grows every time I have to do it. What drives me crazy is that it is timed. Inevitably, what ends up happening is that I get cascades of matches which don't do me any good because they aren't the right color, thus costing me time. Granted, it usually only costs me five seconds or so, but when you only have sixty seconds to clear the board....yeah. Five seconds makes a difference.

That, and it never fails that I reach a point where it asks for, say....yellow...as my next match and there are no yellow tokens on the board. I then have to spend precious time just making as many matches as possible and hoping that I can get three yellows to appear somewhere close to each other. Of course, what always happens is that they do, indeed, appear...all at opposite ends of the board from each other. I then have to try and make matches so that they fall towards each other. NERD RAGE!!!

I always end up running out of time with one or two matches to go because of the two factors above. I'm ending up setting this game aside more and more. I hate that, though. I loved the first Puzzle Quest and still continue to play the bejeebers out of it. I so wanted to love this game to, and to have another staple DS game that I pick up and play all the time. But, I just don't think that is going to happen.
Puzzle Quest: Galactrix

Puzzle Quest: Galactrix (DS)

Genre/Style: Puzzle/Action Puzzle
Release Date: 24/FEB/09
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I enjoy hacking leapgates, although I haven't played this game in awhile. There seems to be so much to do, and you're given so much freedom right off the bat that it can get a bit overwhelming at times. Often, when given too many choices, we take none of them. Probably why this game isn't in my DS right now, and is wedged next to my couch or something. It's a good game, but still. Not quite as steep a learning curve might have done this game wonders.
Really? I feel like I have absolutely no freedom. If I want to do any of the quests, I have to hack a bazillion leapgates to get where I need to be.

I'd much prefer the system that Warlords had where I could go anywhere but there was chance that I would have to fight my way through. Hacking leapgates just feels empty and pointless, to me. It's not fighting. There's no strategy. There's no feeling of accomplishment or reward when I get through a gate. All I think is, "Thank god I'm through that. Oh, wait. I have to hack four more to get to System Bazookabutt."

The only freedom I see is to hang out in the systems I've already opened and mine....which I honestly don't like, either. So, I'm left with questing. And, that means more leapgates. Blargh.
Must seem like more freedom to me, since I enjoy hacking leapgates. Once you have a bunch open it can take awhile to find what you need. Maybe I just need to play it a bit more. I didn't get very far in the game, mostly because I got a game I'd been awaiting for some time, and it took precedence.
Yeah. Whether or not you like a certain part of a game can really color the way you feel about it, overall.

For example, I loved Arcanum. I thought (and still think) it is a wonderful game. I really dug the steampunk setting (who doesn't love half-orcs in Victorian garb?) and the story itself. However, it was eat up with bugs. I mean, it had locust swarm multitudes of bugs. But, I was willing to forgive that because I enjoyed the game so much. I was having fun so, as long as the bugs didn't stop me from being able to play, I didn't care.
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