11/FEB/13
New Releases: What upcoming games are you looking forward to?
03/JAN/13
Answer this question....: Eyup or Nope?
27/DEC/12
So Gamers...: how is it going?
20/DEC/12
Fercberk...: Ask us a question or two on our Facebook Page! http://www.facebook.com/gamerDNA
18/DEC/12
Need Help?: Ask us a question or two on our Facebook Page!
http://www.facebook.com/gamerDNA
17/DEC/12
Facebook!: Gamers! Check out our Facebook page!
http://www.facebook.com/gamerDNA
14/DEC/12
Youtube!!!: Check out our Youtube channel http://www.youtube.com/user/smg1170?feature=mhee
03/DEC/12
Gamers...: Hows your monday going?
I know they had been kicking around the idea (way back when) of going to a microtransaction system, but the community seemed horribly opposed to it. I wonder if they could've survived had gone that route? Was this a time when listening to the smaller, loyal community may have been a bad choice business-wise?
(I haven't played recently, so I'm assuming microtransactions were never implemented.)
I'm trying to think of why I eventually wandered away from DR and I think it is because that, after awhile, just running and killing can get a little boring. Oh, I always come back to that formula for kicks but I tend to also take breaks from it. I may play Diablo/Sacred/Titan Quest for a few months, quit for a few months and then come back.
I'm not sure that you can get people to subscribe to that kind of gameplay formula for sustained periods.
It was good. People just hated it because they thought it was a forced party game which is only partly true. Some classes couldn't solo while others could, in some cases you just had to figure out the right combination of jobs. I was one of the few players to get to max level soloing because I figured out what monsters to kill and stuff on my galka warrior/ninja hybrid.